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Kendama Competition Formats Explained: A Complete Guide to How Kendama Tournaments Work

December 31, 2025

Kendama Competition Formats Explained: A Complete Guide to How Kendama Tournaments Work

Kendama Competition Formats Explained: A Complete Guide to How Kendama Tournaments Work

As kendama has grown from a traditional Japanese skill toy into a global competitive sport, so too have the ways players compete. Today’s kendama events feature a variety of competition formats, each designed to put players skills to the test. This skill include consistency, creativity, speed, mental endurance, and performance under pressure.

Whether you’re trying to learn how kendama competitions work, what the different formats are, or you’re considering attending your first in person event, this guide documents the most prevalent competition styles in kendama today and a little bit of history behind them.


Open Division (Head-to-Head Trick Battles)

The Open Division is the most widely used and recognized competition format in the United States. It has become the main event at most major competitions and serves as the competitive backbone of modern kendama tournaments.

How Open Division Works

Open Division matches are:

  • Head-to-head (1v1)

  • Bracket-based

  • Typically single-elimination for beginner, intermediate, advanced, and amateur divisions

  • Often double-elimination for professional divisions, depending on the event

Trick Deck System

One to two months before the competition, a list of predetermined tricks is announced. Each trick is printed on an individual card, forming a trick deck used during matches.

A match is facilitated by an Open Division judge standing between the two players whose role is to:

  • Hold and manage the trick deck

  • Keep score of the match

  • Facilitate the flow of the match

  • Ensure tricks are landed properly and cleanly

Starting the Match: Spin the Ken

To determine who goes first, the judge performs “spin the ken.”
This is done by:

  1. Holding the tama while letting the ken hang freely by the string

  2. Giving the ken a strong spin

  3. Quickly lowering the ken to the ground to allow it to stop spinning

The direction the spike points once the ken has settled determines which player chooses whether to go first or allow their opponent to start.

Gameplay and Scoring

  • The starting player draws one card at random and must attempt the trick first

  • If the first player lands the trick, the opponent must match it

  • Players alternate attempts for a total of three attempts per trick

Scoring outcomes:

  • If Player A lands and Player B misses → Player A gets the point

  • If Player A misses and Player B lands → Player B gets the point

  • If both players miss or make all attempts → the card goes into the null pile

When a player earns a point, the trick card is placed on their side of the judge. The first player to 3 points wins and advances in the bracket.

Edge Cases and Finals Rules

  • If players reach the end of the trick deck tied (0-0, 1-1, or 2-2), the judge shuffles all tricks from the null pile and continues using only those tricks

  • If the score is 1-0, 2-0, or 2-1 when the deck ends, the player with the higher score wins

  • Pro Open finals go to 5 points

  • All other Open Division matches go to 3 points

  • 1st, 2nd, and 3rd place winners are always determined


Freestyle Competition

Freestyle is the most popular kendama format for spectators and highlights the creative side of the sport. There are no predetermined tricks—players perform whatever they choose.


Qualifiers

  • Typically 1-minute freestyle runs

  • Used to narrow 50–200 competitors down to a Top 16

  • Usually judged by three judges

Top 16 Bracket Format

  • Head-to-head 1v1 battles

  • Each matchup consists of two rounds, 45 seconds each

  • Players alternate runs

  • Inspired by bboy (breakdance) battles

Who goes first is decided by spin the ken, performed by the MC or one of the competitors.

Judging Criteria

Judges choose the winner based on Difficulty, Creativity, Flow, Variety, and Cleanliness, with difficulty almost always being the largest determining factor. 

With three freestyle judges, outcomes are always 3-0 or 2-1, which means there currently are no ties in this type of Freestyle format. We may see more variations of Freestyle formats in the future as the sport grows.

Style and Influence

Freestyle was popularized by Catch & Flow, then adopted and refined by major events such as BATB, NAKO, and EKC. This format showcases:

  • Unique personal style

  • Brand-new tricks

  • Dance, rhythm, and movement integrated into kendama


Speed Ladder

Speed Ladder is one of the oldest kendama competition formats in the United States, with roots tracing back to the Kengarden battles in San Francisco hosted by the owner of Grain Theory, Jake Wiens. Kengarden battles were the first ever kendama competitions held in America, with the goal of getting people together to have a good time and play kendama. Speed Ladders existed long before they were used in American events, as a matter of fact, one of the most well-known speed ladder tricks originating in Japan is called Speed Trick B. Speed Trick B is a standardized timed speed ladder used primarily by the Japan Kendama Association (JKA) to test the proficiency and consistency of mid-level players. It isn't known commonly by new kendama players, especially outside of Japan, as it is a more traditional list consisting of 10 tricks.


Format Overview

  • Players must land a predetermined list of tricks in order

  • In the U.S., ladders typically consist of 7 tricks per division

  • Speed Trick B traditionally uses 10 tricks

  • Divisions are split by skill level, from beginner to pro

How It Works

  • Trick lists are announced ahead of time so players can practice

  • The first player to land all tricks wins

  • Missing a trick means retrying until landed—no skipping

At large events:

  • Players may be split into heats or groups

  • The first 1–3 players may advance from each group

Speed ladders can also be head-to-head, making them highly engaging to watch.

What Makes Speed Ladder Unique

Speed Ladder is the only kendama format where the first person to finish automatically wins. In all other formats, points and judging—not time alone—determine outcomes.

1st, 2nd, and 3rd place winners are always determined.


KEN Game

KEN is kendama’s version of SKATE (skateboarding) or HORSE/PIG (basketball) and is one of the most commonly played formats at local jams.

Rules

  • Players decide who goes first via spin the ken

  • One attempt to set the trick

  • Two attempts to match the trick

If a player fails to match after two attempts, they receive a letter.
The first player to spell KEN loses.

Prove It Rule

On the final letter:

  • The receiving player may take a third attempt, or

  • Call “prove it”

If “prove it” is called:

  • The original setter must land the trick again

  • If they miss, no letter is given

Each player may only use one prove it per game.

Variations

  • KENDAMA (long games)

  • DAMA (popular in Canada)

  • House rules: unlimited tries, unlimited prove its, or die-hard mode (one attempt only)

KEN tournaments are rare but have appeared at Van Jam, Dama to the Death, and various kendama tours.


KWC Format (Kendama World Cup)

The Kendama World Cup (KWC) is the largest and most prestigious kendama competition in the world.

History and Structure

  • Held annually in Hatsukaichi, Hiroshima

  • First official KWC: 2014

  • Format tested in 2013 at the GLOKEN Cup (Nara, Japan)

  • Two-day event:

    • Day 1: Qualifiers

    • Day 2: Finals

Trick System

  • 12 levels, 10 tricks per level (120 total tricks)

  • Tricks announced 4 months in advance

  • Players select 10 tricks from levels 1–10 on Day 1

  • Each trick is worth its level value

  • Maximum Day 1 score: 100

As of 2025:

  • No perfect 100s

  • Highest recorded scores: 99

Day 1 Qualifiers

  • Two 3-minute rounds

  • 5 tricks per round

  • Top 40–50 players advance

  • Roughly half advance with mid-to-high 90s scores

  • Players grouped into squares of four

  • Peer-judged by the other three players

Day 2 Finals

  • Largest stage in kendama

  • Players select tricks from levels 3–12

  • All values are squared (Level 10 → 100 points)

  • Tricks must be landed in order for full marks bonuses

  • Skipping tricks forfeits points and bonuses

  • Judges review footage in 240fps slow motion

  • Full marks bonuses often decide final rankings

The winner of KWC is widely recognized as the best kendama player of the year.


Why Understanding These Formats Matters

Each competition format tests different skills, and attending in-person events lets players:

  • Learn faster

  • Experience real pressure

  • Meet the community

  • Watch top players up close

  • Decide which formats fit their strengths

Kendama competitions aren’t just about winning—they’re about shared culture, progression, and connection.

If you’ve only watched online, the next step is simple: go to an event and experience it for yourself.